About the Game
Session Length: 2 -
2.5 hours
Tel Mari, the City of Knowledge, sits along the shores of the Sajara River. Once a destination for scholars and master crafters to trade ideas, High Duchess Valdis Tel’Mari has declared martial law, closing the city off from the outside world. Soldiers of the crown roam the streets, carting off any traces of research or inventions to the Grand Library. As the crown’s hoard grows, tensions rise. The city simmers on the verge of total war. In the middle of the brewing conflict an anonymous client from outside Tel Mari offers you an extravagant sum to smuggle a package out of the city. Unfortunately, when you arrive, your contact is dead and the package is missing. You find yourselves accused and imprisoned for the crime. In this campaign, you’ll perform a daring jailbreak, investigate clues, and evade the forces hunting you. Secrets will collide as you confront the truth in a final confrontation.Â
Touchstones
Suicide Squad, Mistborn, The Great Escape
Tone and Feel
Tense, Urgent, Relentless
Playstyle
- Intrigue and Investigation
- Evade Pursuit
- Shifting Loyalties
This game includes:
- Character Sheets, Dice, Ability Cards
- Access to the Daggerheart Core Rules PDF
Daggerheart is a cinematic high-fantasy roleplaying game. Each roll you make changes the scene. Player either roll Hope, which they can use to aid their allies or power their abilities, or they roll with Fear, which the GM uses to introduce challenges and raise the stakes!
Email me at [email protected] if you have any questions!
Parental Responsibility Notice
Parents/Guardians must be present at the end of the game to pick up their child. Each game has a 30-minute ending window, meaning it may conclude at any time within that range. RGM and the venue are not responsible or liable for any child left unattended due to late pickup.
If you anticipate being late, it is your responsibility to contact the Game Master in advance and request that they remain with your child. Please note, it is at the Game Master’s discretion whether they choose to wait.
About the Game Master
As a writer and game master with over six years experience, I craft narrative rich adventures set in vibrant lived-in worlds. I love learning and running new games and can present new rules to first-time players in simple and understandable terms. If you have a game system you want to play and can’t find a group, I’d be happy to learn it and run it for you! At the end of the day, I’m passionate about playing games with cool people and enjoy the stories we build together!
Let’s play!