You were given a simple job: capture a magical creature and bring it back to the arcane guild that employs you. When the trail turns toward the border of a hostile nation, things get complicated.
Your party will be a field team for the Illustrious Federation of Arcane Artisans. You’re the ones who get sent all over to clear bandits off trade routes, negotiate contracts, and seek out new sources of magic materials. The creature you’re currently hunting and a group backstory for the party will be created during session zero.
This adventure is for level 5 characters and uses the 2014 ruleset. All official D&D 5e sourcebooks are permitted.
Setting notes (not required reading! anything you need to know will be explained as it comes up during the adventure): https://docs.google.com/document/d/1gDIh9UVp2NYFlwXr4G_g68eU8MOS4HxlTG0WcUDVEbA/edit?usp=sharing