Learn Dungeons and Dragons and or Intro Session
$10.00
Hey there—I'm Bard Pitt, a professional Dungeon Master who lives for bold stories, big character moments, and the kind of table where both chaos and heart thrive.
I believe D&D is at its best when everyone feels like a main character. That’s why I specialize in weaving your backstories into the world, building custom encounters around your ideas, and saying “yes, let’s do it” way more often than “no.” Whether you’re throwing a coffin full of holy booze at a vampire lord or accidentally turning a cow into a flying vampire bat hybrid (true story), I’m here to make your wildest ideas come to life—with flavor, flair, and just the right amount of madness.
My DM style is a blend of:
🎭 Character-first storytelling – Deep emotional beats meet absurd comedy, with plenty of room for your unique roleplay to shine.
🎲 Improv and spontaneity – I reward imagination. If you think it, I’ll help you roll for it.
🗺️ Immersive worldbuilding – From eldritch-infused cities to intimate small-town drama, I craft living worlds that react to your choices.
🎉 Inclusive, high-energy sessions – Whether you’re brand new or a lifelong adventurer, my table is a place where your voice matters and your creativity is celebrated.
Each session is built to be memorable, character-driven, and fun as hell. If you're looking for a DM who mixes storytelling depth with unfiltered player freedom and cinematic chaos—you've found your guy.
Let’s tell a story you’ll be talking about for years.
$10.00
Bard is so incredibly dedicated to ensuring you have fun. A proper “yes and…” style. I’ve seen coffin’s full of holy booze (it’s another review, I was there, it was great), my character from a previous campaign became a god in the next one, and we once created a god of bagels.
He’ll allow for the craziest opportunities for you; but if you don’t make the rolls he’s not afraid to leave things undiscovered. Leaving mystery and intrigue, making the world feel as big as reality.
Every game i have played with Bard as the GM has been a good time. Whether it be in person or virtual. Three players, or ten. He always does his best to keep the game moving and all involved present.
10/10 would play again.
If you’re lucky enough to land a seat at Bard Pitt’s table, consider yourself blessed by the gods of dice. A true virtuoso of a DM, Bard strikes the perfect chord between chaotic fun and deep, character-driven storytelling.
What sets Bard apart? It’s his uncanny ability to accommodate everyone’s whims, from the brooding rogue with a tragic past to the goblin bard who speaks only in interpretive dance. No personality is too niche, no backstory too sprawling—he takes it all in stride and makes each player feel like the main character of a world that is teeming with life, history, and endless possibilities.
His worldbuilding is nothing short of epic. Complex political intrigue? Check. Mysterious ruins with real consequences? Absolutely. A tavern run by sentient mushrooms? Oh, you better believe it. And when the party inevitably throws the plan into the abyss (as all good parties do), Bard Pitt doesn’t flinch. He rolls with the chaos, weaving spontaneous stories like he expected it all along—because maybe he did. Or maybe he’s just as unhinged as the rest of us, and that’s what makes it magic.
Whether you’re here for laughs, lore, or legendary heroics, Bard Pitt makes every session unforgettable. Five stars, hands down. More, if the rating system allowed it.
Bard is amazing at bringing together character stories within an immersive world. While narrative and story are important, Bard is not only willing but enthusiastic to work with players to have their moments and fun ideas. The games I’ve played with Bard have always been a blast, and I wholeheartedly recommend him as a DM.
I have played with Bard for a couple of years, and to say he has improved over time is an understatement. Going from amazing to superb is no easy feat!
His number one rule is to reward imagination, and adding your own style only helps him paint the mental picture of those flourishing kills, dramatic moments, and awkward bard advances at a higher level.
My character was a small town doctor, due to necessity. Magic innate, he tried his hardest to study medicine but his best efforts caused… side effects. Originally a divination wizard, he incorporated my backstory and the way I played my character by having my character learn Necromancer spells “on accident” due to me killing my patients over and over lol.
In addition to the care and thoughtfulness he gives to his players, his improv skills are almost unmatched compared to any other DM I’ve come across.
One of my little richards (my zombies (my former patients)) happened to become infected with vampirism after a fight without my knowledge, and as we crossed a field I failed a perception check to notice that one of my lil dic-… richards… had wandered off from me and took a bite out of a cow. Angry with my little richard I scolded him with a piece of ham I left in my bag, as we turn to walk away the party notices the cow mooing with a far more aggressive tone then before. Our druid turns to look at the cow and notices these little itty bitty fangs begin to form out of this herbivores mouth. Just as my character runs over with excitement and curiosity, two of the tiniest wings you could imagine pop out of the back of the cow and he begins hovering about 5 inches off the ground flapping those newly gifted wings with the speed of a humming bird. And that is how our party ended up with a Cowampire. Was any of that essential to the plot? Not in anyway. Was each session better when he improv’d those little moments? Abso-freakin-tutely.
15/10
-Mordecai, MD. (Mostly Dead)