Tyranny of Dragons (Family Friendly)

Next Session: January 12, 2025 12:30 pm
ET
(2 - 3.5 hours)

About the Game

Session Length: 2 -
3.5 hours

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a “dragon whisperer”—have reached out to the evil dragons of the Sword Coast and earned their allegiance.

Three players in this campaign are under 12.

Parental Responsibility Notice

Parents/Guardians must be present at the end of the game to pick up their child. Each game has a 30-minute ending window, meaning it may conclude at any time within that range. RGM and the venue are not responsible or liable for any child left unattended due to late pickup.

If you anticipate being late, it is your responsibility to contact the Game Master in advance and request that they remain with your child. Please note, it is at the Game Master’s discretion whether they choose to wait.

About the Game Master

Disabled Veteran (Navy)

I started playing TTRPG’s around 25 years ago with some weird homebrew thing then got “enlightened” to DnD 3.0 and progressed through 3.5, 4E, Pathfinder 1.0, and 5E.  There’s been some dabbling in GURPS, Masquerade and Starwars, but I like 5e the most.  I believe Rules As Written (RAW) were playtested enough by experts that they should be used and only deviate a little so one homebrew character doesn’t overshadow others.  I do take liberties as the DM, but it’s usually for player benefit.  I’m not dictating a movie.  We are collectively telling a story and hopefully making a memory.
DnD Feats:
I was part of a campaign that had lasted for over 13 years.
Around college age I ran a game for about 24 hours with a break for about 6 while we slept.
I won a pre-release copy of R.A. Salvatore’s Timeless A Drizzt Novel by creating and submitting the backstory of a level 1 character.