Tyranny of Dragons (Family Friendly)

Next Session: November 3, 2025 1:00 pm
ET
(2.5 - 3.5 hours)

About the Game

Session Length: 2.5 -
3.5 hours

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a “dragon whisperer”—have reached out to the evil dragons of the Sword Coast and earned their allegiance.

Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. NeverwinterWaterdeepBaldur’s Gate—no city is safe from their depredations.

The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. The Harpers have since shared their intelligence with the remaining factions. To combat the Cult of the Dragon, Lord Dagult Neverember of Neverwinter proposes that adventurers representing each of the five factions be sent north to investigate—and to report back with haste.

In their hands, the future lies.

— Tyranny of Dragons storyline
Logistics: Party will be Level 1; 27 point buy.
Style:  I like to play the rules as written. Play testers and the game designers spent a tremendous amount of time fine tuning to make the game a fun and balanced experience. I want to be as close to that as I can. If I miss something, I don’t mind being corrected afterwards.  I may have a reason for changing a specific rule, but I’ll point out that it’s something different so you and your character will both know that “something is weird.”
Be respectful to everyone at the table! Leave real problems out of our pretend game! DM will be the final ruling on all disputes. The gaming table isn’t the place to level up and equip your character. I will be available to help, just not during the game. Most importantly, this is an escapist game intended for the party to shine like heroes so… HAVE FUN!

Parental Responsibility Notice

Parents/Guardians must be present at the end of the game to pick up their child. Each game has a 30-minute ending window, meaning it may conclude at any time within that range. RGM and the venue are not responsible or liable for any child left unattended due to late pickup.

If you anticipate being late, it is your responsibility to contact the Game Master in advance and request that they remain with your child. Please note, it is at the Game Master’s discretion whether they choose to wait.

About the Game Master

Disabled Veteran (Navy)

I started playing TTRPG’s around 25 years ago with some weird homebrew thing then got “enlightened” to DnD 3.0 and progressed through 3.5, 4E, Pathfinder 1.0, and 5E.  There’s been some dabbling in GURPS, Masquerade and Starwars, but I like 5e the most.  I believe Rules As Written (RAW) were playtested enough by experts that they should be used and only deviate a little so one homebrew character doesn’t overshadow others.  I do take liberties as the DM, but it’s usually for player benefit.  I’m not dictating a movie.  We are collectively telling a story and hopefully making a memory.
DnD Feats:
I was part of a campaign that had lasted for over 13 years.
Around college age I ran a game for about 24 hours with a break for about 6 while we slept.
I won a pre-release copy of R.A. Salvatore’s Timeless A Drizzt Novel by creating and submitting the backstory of a level 1 character.