The Margins

Next Session: December 10, 2026 6:17 pm
ET
(0 - 2.5 hours)

About the Game

Session Length: 0 -
2.5 hours

The system demands absolute obedience. But in the shadows of Toronto and beyond, a quiet network of resistance is waking up.

Welcome to The Margins—a tabletop roleplaying game of espionage, forbidden alliances, and high-stakes survival set in the world of The Handmaid’s Tale and The Testaments. Step past the propaganda, find your people, and decide what you’re willing to risk when the conversation can no longer wait.

New players and veterans welcome. Join us for one of the first Rogue Game Master games in the heart of the Triangle region of North Carolina.

 

I have run this campaign previously using Night’s Black Agents as the game engine, I am open to other systems if people prefer that. I know GURPS well, for example. Time/Frequency/Location are negotiable depending on expressed interest.

Note: Previous knowledge of the setting is not required but highly recommended. This campaign includes sensitive and potentially triggering topics. All players will engage in a session 0 which will set community agreements beyond the normal terms that will allow everyone to have an enjoyable experience in the campaign.

About the Game Master

My name is Adam. I’ve been playing tabletop games since middle school, and I’ve been the lead GM for my home group since about 2012. The system I’m most comfortable in is GUMSHOE by Pelgrane Press, though I’ve run Call of Cthulhu as well and played a lot of D&D and GURPS back in the day.

I run story-first games. The rules are there to serve the story, and I’m not a rules lawyer. If a good idea bends a rule, we’ll usually go with the good idea.

A note on AI, since it comes up: I use it as a tool, not a creative partner. The stories and characters come from me and my players. Where AI does show up is in making some of the props and helping me master rules and avoid page-flipping. I find running combat to be a chore, for example, so I used Claude to build an app to make it easier for me. The result is players who want more combat can have more combat.

I’m a published weird fiction author and journalist by profession. My favorite part of prep is writing in-world fiction and making physical props my players can actually hold.