Teramoor: Age of Conquest

Next Session: March 30, 2026 7:30 pm
ET
(3 - 3.5 hours)

About the Game

Session Length: 3 -
3.5 hours

Welcome to the lands of Teramoor, a world where magic was myth and legend and magical items mere relics of a bygone and superstitious age. That is until magic returned, abruptly and violently, almost 200 years ago during a cataclysmic event known to most as the Rupturing. This apocalypse not only returned etherius, the dust of creation left after the Creator formed the cosmos and its realms, but it brought alien creatures and races to the lands of Teramoor known as the Voyagers, myths come to life such as elves and dragons. 

 

Our adventurers find themselves in the northern regions of the continent Kesavon in what is called the Shattered Empire, once the most powerful nation in the region brought low with the loss of its capitol, royal family, and large swaths of land due to the Rupturing. Still disunified and fractured, the lands of the Shattered Empire have become a place of interest for kingdoms and nations wanting to expand their borders, a place where lords seek to assert themselves and make a name for their household, and all the while commonfolk stricken by monsters and horrors that were once the things of myth. 

 

In this time of uncertainty and chaos, heroes like yourself are needed now more than ever, whether it be to etch your name in the sagas as a symbol for others, to stand for a cause or nation that will rise above the ashes, or strike out against the chaos caused by magic and monsters to protect those who need it most. 

 

Will you answer the call to adventure and glory?

About the Game Master

Hey yall – Im Zach A, better known as the Goofin GM, a story teller who enjoys building worlds with his players and weaving sagas and memories that players will retell far after the session is done.

I am a strong proponent of everyone having their time to shine while on their grand adventure with new and old companions. For this reason I not only enjoy making worlds for players, but more so working with players to build a backstory and goal that can be woven into the story, allowing players to explore their character in a fantastical world while allowing other players to be a part of these grand moments. If it is either having your changeling being chased across a city floating in space evading assassins from a past you are running from or your a half-orc raised by halflings wishing to try every meat and flora in the world to make the greatest dishes, your story will have a place here and i will personally love to be a part of telling it with you.

When it comes to how I DM, these are some key points:

Noob-Friendly: I have quite a bit of experience working with new players and always encourage anyone wanting to try this great game to come out and roll them dice.

Improv Good: I believe the best moments are when creativity and imagination combine, so I encourage creative thinking and problem solving.

World Building: I am a firm supporter of homebrew worlds, and love to share them with players who can engage it at their pace, whether they just wanna roll dice or want to be deeply involved in the lore.

I aim for each session to be fun, character driven, and full of memorable moments, be it of hilarity, thrilling, or dramatic. My hope is to have each player feel that they enjoyed their time and are ready for the next round.