Striking Gruesome Gold

July 29, 2026 5:45 pm
ET
(2.5 - 3 hours)

About the Game

Session Length: 2.5 -
3 hours

On the southern borders of the ever growing Trost Empire lies the coveted Barrster Hills, a range of hills with abundant veins of gold used to fund the empire’s war machine.  Recently a new gold vein was discovered, but upon delving into the depths of the earth, the hired miners found not only gold, but the untamed and magical substance known by most as etherius. Flooding the mines with raw magical energies which draw the monsters of the region in like flies to honey, the miners abandoned their project, as well as some of their people and prospects for any profit.

Our players will be a group of adventurers from all walks of life who have been assembled by the head of this mining company as a last ditch effort to save this enterprise. Your objective, delve mines, slay beasts, and earn your weight in gold once the mines are brought back to operation.

For those willing to brave the terrors of the deep for gold and glory, this is what will be provided as you come for adventure:

  • Pregenerated characters to choose from, so you dont have to make any characters
  • Miniatures to use for your Player Characters
  • Dice to roll the night away (bring your own special number rocks if you desire)

Thanks for your interest, and I look forward to delving into dungeons with yall.

Please note: RGM does not provide refunds nor do we allow transfers for one shot events.

Parental Responsibility Notice

Parents/Guardians must be present at the end of the game to pick up their child. Each game has a 30-minute ending window, meaning it may conclude at any time within that range. RGM and the venue are not responsible or liable for any child left unattended due to late pickup.

If you anticipate being late, it is your responsibility to contact the Game Master in advance and request that they remain with your child. Please note, it is at the Game Master’s discretion whether they choose to wait.

About the Game Master

Hey yall – Im Zach A, better known as the Goofin GM, a story teller who enjoys building worlds with his players and weaving sagas and memories that players will retell far after the session is done.

I am a strong proponent of everyone having their time to shine while on their grand adventure with new and old companions. For this reason I not only enjoy making worlds for players, but more so working with players to build a backstory and goal that can be woven into the story, allowing players to explore their character in a fantastical world while allowing other players to be a part of these grand moments. If it is either having your changeling being chased across a city floating in space evading assassins from a past you are running from or your a half-orc raised by halflings wishing to try every meat and flora in the world to make the greatest dishes, your story will have a place here and i will personally love to be a part of telling it with you.

When it comes to how I DM, these are some key points:

Noob-Friendly: I have quite a bit of experience working with new players and always encourage anyone wanting to try this great game to come out and roll them dice.

Improv Good: I believe the best moments are when creativity and imagination combine, so I encourage creative thinking and problem solving.

World Building: I am a firm supporter of homebrew worlds, and love to share them with players who can engage it at their pace, whether they just wanna roll dice or want to be deeply involved in the lore.

I aim for each session to be fun, character driven, and full of memorable moments, be it of hilarity, thrilling, or dramatic. My hope is to have each player feel that they enjoyed their time and are ready for the next round.