SHECK’TIA’S FOLLY

July 11, 2026 12:00 pm
ET
(3 - 4 hours)

About the Game

Session Length: 3 -
4 hours

SHECK’TIA’S FOLLY

A D&D 5.5e One Shot Adventure

Saturday, July 11th · 12:30–4:00 PM
The Garage Brewery · Chesapeake, VA


You wake up on a beach.

You don’t know where you are. You don’t know the strangers next to you. You don’t remember the storm, the ship, or how you ended up here.

But you remember a woman. A half-orc with a job offer and a price. And when you look down at your arm — there’s a glowing tattoo you don’t remember getting. It’s warm. And it’s pulling you toward the jungle.

Sheck’tia’s Folly is a fully custom-built one shot adventure set in the world of Critical Role’s Exandria, a shipwrecked island mystery with ancient ruins, runic magic, an underwater vault sealed for centuries, and something inside that absolutely should not be touched.

Figure out what you were hired to do. Find out what’s guarding it. And try to walk off the island in one piece.


THE DETAILS

  • Saturday, July 11th — Doors open at noon, 12:30 PM start, 3:30-4:00 PM end
  • The Garage Brewery, Chesapeake VA
  • $2 off your first pour, courtesy of The Garage Brewery
  • 6 players · D&D 5.5e (2024 Edition) · Level 6
  • No experience necessary (first timers and veterans both welcome)
  • Adults 18+ only
  • Pregenerated characters provided. Want to build your own? Reach out after booking.

$25 per person

WHAT TO BRING

Just yourself. Dice if you have them. The brewery handles the drinks, I handle the dungeon. If you want to make your own character, the link to the dndbeyond campaign where you can use all of my sourcebooks to make them will be sent to you via e-mail after you sign up.


WHAT TO EXPECT

A complete story in a single session. Custom runic tattoo mechanics. At least one moment where the whole table loses their mind simultaneously. You’ll feel powerful, you’ll feel challenged, and you’ll walk away with a story worth telling.

This one was built from scratch. It’s never been run before. You’re the first ones in.


Only 6 seats. Sign up today.

Please note: RGM does not provide refunds nor do we allow transfers for one shot events.

About the Game Master

Chris “DastardlyDrave” Swallow, has been a professional GM for over 4 years and has been playing and GM’ing for 30 years, starting with AD&D 2nd Edition!

A Critical Role fan from the early days of the live stream, he is heavily influenced by Matt Mercer’s GM style and works to create a cooperative storytelling experience focusing on all the players at the table.  Roleplaying styles from comedy, puns, and a general love of alliteration, to sweeping arcs of high fantasy and epic battles; he does his best to balance players of all types and skills.

He specializes in creating an immersive environment with voices, sound effects, props, digital and physical battlemaps, and fantastical homebrew creatures and items.  A theatre kid from the way back, he tries to make the game an experience worth coming back for!

If you’re looking for a game from first time players all the way to experienced players with a heavy focus on the Rule of Cool; look no further!