In order to help a sphinx cub become a guardian for the gods, the party must solve a series of deadly puzzles as part of a competition on the Plane of Heroes.
Be ready to use your guile, cunning, and brute force to best other competitors in this ultimate test of brain and brawn!
Thanks for your interest in our One-Shot event at Voodoo Brewing in VA Beach! Doors open at noon and the game starts at 12:30pm. This game includes:
- 10% off bar tab for all participants!
- Pre-built characters so you don’t have to prepare anything (or make your own! see below)
- An easy-to-follow D&D rules cheat sheet so you never get lost during the game
- Ready to use miniatures and dice so you don’t need to bring anything except your imagination!
Please follow these rules if you would like to create your own 6th level character:
- One heroic feat that the gods acknowledge (unleash your imagination)
- Only official published sources (no homebrew)
- Standard array ability scores (point-buy allowed)
- Average hit points
- Standard starting equipment
- One uncommon and one rare magic item
Feel free to contact me at [email protected] if you have any questions!
Please note: RGM does not provide refunds for one shot events.
Disclaimer: RGM does not own the rights to the artwork featured. All credit goes to the original creators.
Hello! I love playing and running DnD! With over 4 years of GM experience, my first concern with every session is FUN! I love the creative solutions (and sometimes problems) that my players come up with! I live for the “you can certainly try” followed by a nat 20. I will never let you roll for something that I don’t think your character will do. If you are interested in doing a session or just want some DnD advise then send me a message. If you want more details on how I like to run things, keep reading!
I’m beginner friendly and love teaching DnD 5e to anyone who wants to learn. I will make sure before the session/campaign starts that everyone is on the same page as far as roleplay/combat ratio will be in the session/campaign. I run homebrew campaigns, prewritten modules, and a mixture of both. I’ve ran 5e, 2024, Fallout, and a special Dark Souls edition of rules. I’m very flexible when it comes to most rules and if it’s for the sake of fun or an entertaining adventure you can certainly reunite that ancient cursed blade from the royal bloodline with the king. It might be what I was secretly hoping for. I’ve only had my players end the world on accident once and come close around 4 or 5 times. I believe players should be able to do whatever they want, but they will have to live (or die) with the consequences.
At the end of the day, the GM’s job is to provide a story for the players to enjoy. It should never be the GM is against or for the players. I am the neutral party that helps you with your heroic/villainous tale.