“Old Alice Has Your Children”

June 7, 2026 1:00 pm
ET
(2.5 - 3 hours)

About the Game

Session Length: 2.5 -
3 hours

Honeykeep was a quiet village: goodly folk, simple lives, and enough sense to keep well clear of the Everfen Swamp.

At least… until Old Alice came out of the fen not long ago.

Kept to herself, mostly. Sold a balm here, a charm there. Harmless, some said.

Then the animals began to vanish. Pets first. Then livestock.

A fortnight ago, the children wandered off. We found ‘em at the swamp’s edge, glassy-eyed and confused.

That’s when the elders drove Old Alice out for good.

Or so we thought: this mornin’ every child in Honeykeep was gone; even the ones in their cradles.

We know where they are.
We know who took them.

And now we need some brave souls willin’ to go get them back.

 

What to expect:

Old Alice Has Your Children” is a dark fantasy game with mature themes for players who enjoy immersive storytelling, meaningful choices, and real stakes where clever thinking is paramount. Players can expect to walk away with a story which lingers, as well as the in-game consequences of the choices made.

System: Shadowdark RPG

This game uses Shadowdark RPG–a fast, intuitive fantasy system with old-school roots and modern design.

If you’ve played Dungeons & Dragons 5E, you’ll feel right at home. If you’ve never played anything like D&D before, no worries: the rules are streamlined, easy to learn, and quick to pick up at the table–no prior experience needed!

Shadowdark emphasizes exploration, danger, and meaningful choices. Resources matter. Light matters. And when things go wrong, they go wrong fast.

Bring your wits, your courage… and maybe an extra torch.

Logistics:

I will have dice, character sheets, pencils, and scratch paper for all reserved players; all you need to bring is you!

Player character creation will take place at the beginning of the session, which, thanks to Shadowdark’s system, is quick and easy.

Coastal Fermentory (Downtown) does not have food trucks scheduled on Sundays, so outside food is welcome!

Please note: RGM does not provide refunds nor do we allow transfers for one shot events.

About the Game Master

I’m Erik, the Niche GM.

With nearly 30 years behind the screen, I specialize in running atmospheric, character-driven tabletop roleplaying experiences using unique and lesser-known systems. My games center on meaningful choice: where your decisions shape the world and the world pushes back with tension and consequence.

At my table, you can expect:
• Deeply realized settings and unsettling tone
• Memorable NPCs with their own motives and flaws
• Collaborative storytelling where your choices carry real weight

I draw on psychology, philosophy, and a touch of theatrical flair to keep players engaged; not just mechanically, but emotionally.

If you’re looking for more than just rolling dice–if you want a story which stays with you after the session ends–you’ll find it at my table.

Play Style:
Collaborative storytelling • Immersive worlds • Meaningful choices • Peril with consequence