Mechwarrior: March of War
Next Session: June 15, 2026 7:00 pm
ET
(2.5 - 3 hours)
About the Game
Session Length: 2.5 -
3 hours
Welcome to the world of Battletech, a future where humanity has colonized the stars in Tera’s night sky, bringing with humanity their hopes, dreams, and proclivity for violence. Once ruled by the Star League, an alliance of the greatest galactic powers led by the Terran Hegemony and House Cameron, the galaxy had an era of peace and development cut short when Terran Hegemony fell into civil war and destruction. This, coupled with exodus of the Star-League Defense force past the reaches of known space, the realms that make up the Inner Sphere have fallen into cycles of chaos and conflict, known as the Succession Wars.
Our players find themselves in a region of space in the galactic south known as the Aurigan Marches. Once a staging ground for one of the largest wars in galactic history, this region became known for storing caches of ‘los-tech’, technology lost to the annals of history with the fall of the Star-League. Ruled by the recently restored Aurigan Coalition, the future of these colonies looked promising until a very dark and fateful day. On March 15th, 3027, the Augiran people wept as it was reported the legendary Kamea of House Arana, High Lady of Aurigan Marches, was killed in bombing of the capital.
Now with no leader to stand behind, the noble houses of the Aurigan Marches have begun to stake their claims and protect their interest, dismantling the hard fought unity House Arana strove for. Now with former allies turned adversaries, and the looming super powers of the Inner Sphere eagerly watching, it is in these times legends are made and history is written.
Will you write your name in the stars mechwarrior?
About the Game Master
Hey yall – Im Zach A, better known as the Goofin GM, a story teller who enjoys building worlds with his players and weaving sagas and memories that players will retell far after the session is done.
I am a strong proponent of everyone having their time to shine while on their grand adventure with new and old companions. For this reason I not only enjoy making worlds for players, but more so working with players to build a backstory and goal that can be woven into the story, allowing players to explore their character in a fantastical world while allowing other players to be a part of these grand moments. If it is either having your changeling being chased across a city floating in space evading assassins from a past you are running from or your a half-orc raised by halflings wishing to try every meat and flora in the world to make the greatest dishes, your story will have a place here and i will personally love to be a part of telling it with you.
When it comes to how I DM, these are some key points:
Noob-Friendly: I have quite a bit of experience working with new players and always encourage anyone wanting to try this great game to come out and roll them dice.
Improv Good: I believe the best moments are when creativity and imagination combine, so I encourage creative thinking and problem solving.
World Building: I am a firm supporter of homebrew worlds, and love to share them with players who can engage it at their pace, whether they just wanna roll dice or want to be deeply involved in the lore.
I aim for each session to be fun, character driven, and full of memorable moments, be it of hilarity, thrilling, or dramatic. My hope is to have each player feel that they enjoyed their time and are ready for the next round.

