Shadow of the Goblin King
March 12, 2026 7:00 pm
ET
(2.5 - 3 hours)
About the Game
Session Length: 2.5 -
3 hours
Almost two centuries ago, when the Rupturing brought magic violently back to the land, many alien races came as well, including the diminutive goblins that made the newly formed Stonefang Peaks southeast of the lands of Men. Throughout that time, the world of men learned the cunning and ruthless nature of the goblins makes them nearly as dangerous to each other as to poor souls found in their lands. This however changes when every so often, a particularly tall or rotund “goblin king” is declared, and through violence and pure ambition this king rallies goblins to his name. This is, to the relief of Men, dwarves, and elves, is a rare occasion that usually ends as quickly and violently as it begins.
This time however is different, as reports of large goblin war parties have been found raiding villages near the Southern Pass, taking people and treasures, but especially all the food they can. These unsettling strikes into the lands of Men have led to your adventuring party being called to follow the trail of these raiders and slay whoever is leading these goblins, hopefully causing the warbands to fall into anarchy.
For those willing to delve into enemy lands and slay foes of order and justice, here are some things to know coming to the adventure:
- Pregenerated characters to choose from will be provided, so you dont have to make any characters
- Miniatures to use for your Player Characters
- Dice to roll the night away (bring your own special number rocks if you desire)
About the Game Master
Hey yall – Im Zach A, better known as the Goofin GM, a story teller who enjoys building worlds with his players and weaving sagas and memories that players will retell far after the session is done.
I am a strong proponent of everyone having their time to shine while on their grand adventure with new and old companions. For this reason I not only enjoy making worlds for players, but more so working with players to build a backstory and goal that can be woven into the story, allowing players to explore their character in a fantastical world while allowing other players to be a part of these grand moments. If it is either having your changeling being chased across a city floating in space evading assassins from a past you are running from or your a half-orc raised by halflings wishing to try every meat and flora in the world to make the greatest dishes, your story will have a place here and i will personally love to be a part of telling it with you.
When it comes to how I DM, these are some key points:
Noob-Friendly: I have quite a bit of experience working with new players and always encourage anyone wanting to try this great game to come out and roll them dice.
Improv Good: I believe the best moments are when creativity and imagination combine, so I encourage creative thinking and problem solving.
World Building: I am a firm supporter of homebrew worlds, and love to share them with players who can engage it at their pace, whether they just wanna roll dice or want to be deeply involved in the lore.
I aim for each session to be fun, character driven, and full of memorable moments, be it of hilarity, thrilling, or dramatic. My hope is to have each player feel that they enjoyed their time and are ready for the next round.

