Learn to Play: Vampire the Masquerade 5th Edition / Norfolk by Night – Session ZERO
August 9, 2026 1:00 pm
ET
(0 - 6 hours)
About the Game
Session Length: 0 -
6 hours
Vampire The Masquerade, Norfolk by Night
The year is 2032….
The world is in a spiral.
Then there are the vampires.
The Camarilla has long controlled Norfolk with rigid structure and tradition. Led by a Prince who relies on the Primogen Council, and an aggressive Sheriff to manage breaches. However, the Prince’s hold is weakening under the pressure of newcomers. The pursuit of power and blood has transformed the landscape into a battleground of factions, clans, cults, and rival sects.
A Camarilla stronghold under Siege by an eastern European Influx of vampires. Composed of independent vampires, Anarch sympathizers, ex-Sabbat, and even unaffiliated neonates. Many are former soldiers, mercenaries, occultists, or spies. Some carry secrets from the old countries—blood cults, Crone practices, and Banu Haqim assassins hiding as “refugees.”
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You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor’s edge every night. This is the original and ultimate roleplaying game of personal and political horror.
In Vampire The Masquerade (VTM) players form a coterie, a small group of vampires who band together for mutual survival, shared goals or protection in the deadly political landscape.
Because Kindred society is incredibly ruthless, young vampires often find that forming an alliance is the only way to endure.
This VTM chronicle is set right here in the familiar, but an alternate universe and timeline of world events.
About the Game Master
Welcome Travelers! You’ve heard the names Finns, yes that one over the decades of adventuring, dice-rolling and storytelling. We focus on playing the games that keep you thinking in between sessions, throughout the week, long after the time is over telling the stories of adventurers, survivors, heroes, and anti-heroes.
I’ve been playing, storytelling, and DMing since the 90s. I love introducing new players to table top role playing. It all begins with session ZERO. IF you’re ready lets tell a vampire story.
Feel free to reach out with your ideas and questions.

