Learn to Play: Dungeons and Dragons

February 15, 2026 1:00 pm
ET
(2.5 - 3 hours)

About the Game

Session Length: 2.5 -
3 hours

Two Herds, One Stone

It is often said that the wide cerulean skies of the Tolence Plains are their own reward for the many peoples that inhabit their slow rolling hills. Lately, however, those skies have been anything but blue.

Dark clouds have gathered and the cattlemen whisper in their local public houses about a storm the likes of which has never been seen now brewing at the center of the lush green sea they call home. The tribes of the Minotaurs and Gnolls, long living under a truce etched into their history, have begun warring again and it seems that with their ire, the sky itself lends momentum.

This is where you come in.

A local mayor has put out the request for able bodied folk with keen eyes and keener blades to make their way to these lush fields and sort out the cause of this disturbance. A reward as vast as the horizon lay in promise as the call is made.

Will you answer?

An adventure for level 6 characters geared towards learning D&D 5th edition for those looking to dip their toes in. Character sheets, pencils, and dice will be available for anyone who needs them for the session, but feel free to bring your own!

Please note: RGM does not provide refunds nor do we allow transfers for one shot events.

Parental Responsibility Notice

Parents/Guardians must be present at the end of the game to pick up their child. Each game has a 30-minute ending window, meaning it may conclude at any time within that range. RGM and the venue are not responsible or liable for any child left unattended due to late pickup.

If you anticipate being late, it is your responsibility to contact the Game Master in advance and request that they remain with your child. Please note, it is at the Game Master’s discretion whether they choose to wait.

About the Game Master

I have 14 years of experience and a talent for on the spot NPC design, with a love for facilitating new and exciting player experiences. I approach Tabletop Games like Dungeons & Dragons with an appreciation for the individual, endeavoring to make each player feel the warmth of the spotlight or the refreshing cool of the shadows at their preference. Whether it’s a homebrew campaign, a module, or a one-shot my players are encouraged to be as creative as they can be.

I have a background as a Camp Counselor and Storyteller so expect plenty of personality behind the plots and people presented in my games. I look forward to sharing many adventures with new and experienced players alike, whether it’s with dungeons, dragons, sleeping realms, or space.