Learn to Play: Dungeons and Dragons

January 18, 2026 1:00 pm
ET
(2.5 - 3 hours)

About the Game

Session Length: 2.5 -
3 hours

Jack of Fall Trades

A Dungeon is a dangerous place. Full of traps and monsters, even the architecture often serves to warn the otherwise unwary away. Chattelfir once stood as a training ground, a beginners dungeon, before a certain incident 60 years ago rendered the place inert. The magic that once held the place together, fueled the monsters within, and supplied fresh loot to fresher adventurers is gone.

A local mercantile combine has been hired by several prestigious individuals in the region to refurbish the dungeon and their work has been swift. The long disused and abandoned facility practically buzzes with activity. The arcane runes glow with a new eldritch fire and freshly spawned monsters stretch newly formed muscle according to age old patterns of predation.

This is where you come in, a group of rookie adventurers hired on to ‘field test’ the new dungeon. You have your checklists. You have your armor. Your swords are sharp as are your wits. Most importantly, your fee has been paid in advance. It’s time to see if Chattelfir has truly come back to life.

An adventure for level 3 characters geared towards learning D&D 5th edition for those looking to dip their toes in. Character sheets, pencils, and dice will be available for anyone who needs them for the session, but feel free to bring your own!

Please note: RGM does not provide refunds nor do we allow transfers for one shot events.

Parental Responsibility Notice

Parents/Guardians must be present at the end of the game to pick up their child. Each game has a 30-minute ending window, meaning it may conclude at any time within that range. RGM and the venue are not responsible or liable for any child left unattended due to late pickup.

If you anticipate being late, it is your responsibility to contact the Game Master in advance and request that they remain with your child. Please note, it is at the Game Master’s discretion whether they choose to wait.

About the Game Master

I have 13 years of experience and a talent for on the spot NPC design, with a love for facilitating new and exciting player experiences. I approach Tabletop Games like Dungeons & Dragons with an appreciation for the individual, endeavoring to make each player feel the warmth of the spotlight or the refreshing cool of the shadows at their preference. Whether it’s a homebrew campaign, a module, or a one-shot my players are encouraged to be as creative as they can be.

I have a background as a Camp Counselor and Storyteller so expect plenty of personality behind the plots and people presented in my games. I look forward to sharing many adventures with new and experienced players alike, whether it’s with dungeons, dragons, sleeping realms, or space.