The Last War is over. The world is healing. But something isn’t right.
In the back alleys of Sharn, people dream of fire. Across Khorvaire, strange constellations appear where none should be. Whispers speak of dragons sighted far from their territories—watching, hunting, unraveling.
Old prophecies are stirring. Ancient forces are waking. And forgotten pacts, once etched in flame and blood, may be breaking.
In this sprawling Eberron campaign, you will chase riddles lost to time, uncover secrets buried beneath nations, and face powers far older than the Mournland, the Five Nations, or the gods themselves.
D&D 5e 2014 Rules
Ages 18+