Curse of the Van Belle Keep

February 23, 2026 7:00 pm
ET
(2.5 - 3 hours)

About the Game

Session Length: 2.5 -
3 hours

On the edges of the kingdom of Kedia, near the frost bitten forests and tundras of Arctearis, lies the barony of Von Belle. Once considered rich and prospering, this land fell under a curse some 20 years ago after a raid by orcs from the jarls of Bohdak, where it is said the young baron closed his keep and left his people to the enemy. It is said when the dust settled an elderly woman of the village, who was actually a powerful hag from the north, saw the twisted heart of the baron and cursed him, leaving himself and his land as twisted as his soul.

 

Now 20 years later the town of Villeneuve has slowly recovered, but the abandoned keep sits as a dark reminder of their past. In recent months a call from the local earl has gone to the surrounding villages and towns as reports of missing villagers and reports of screams from the old Von Belle castle keep growing more and more. Our players are a group of adventurers brave enough to stand against old curses and vile legends to rid Villeneuve of its curse, or superstitious people of their coin depending on your opinion.

 

To those unafraid of curses and looking to lift a darkness from the lands, here are the details for your adventure:

  • Pregenerated characters to choose from will be provided, so you dont have to make any characters
  • Miniatures to use for your Player Characters will be available
  • Dice to roll the night away will be provided (bring your own special number rocks if you desire)
  • Take advantage of Burger Monday’s at Bubba 33’s, featuring any signature half-pound burger for around $10.99 all day

 

Please note: RGM does not provide refunds nor do we allow transfers for one shot events.

About the Game Master

Hey yall – Im Zach A, better known as the Goofin GM, a story teller who enjoys building worlds with his players and weaving sagas and memories that players will retell far after the session is done.

I am a strong proponent of everyone having their time to shine while on their grand adventure with new and old companions. For this reason I not only enjoy making worlds for players, but more so working with players to build a backstory and goal that can be woven into the story, allowing players to explore their character in a fantastical world while allowing other players to be a part of these grand moments. If it is either having your changeling being chased across a city floating in space evading assassins from a past you are running from or your a half-orc raised by halflings wishing to try every meat and flora in the world to make the greatest dishes, your story will have a place here and i will personally love to be a part of telling it with you.

When it comes to how I DM, these are some key points:

Noob-Friendly: I have quite a bit of experience working with new players and always encourage anyone wanting to try this great game to come out and roll them dice.

Improv Good: I believe the best moments are when creativity and imagination combine, so I encourage creative thinking and problem solving.

World Building: I am a firm supporter of homebrew worlds, and love to share them with players who can engage it at their pace, whether they just wanna roll dice or want to be deeply involved in the lore.

I aim for each session to be fun, character driven, and full of memorable moments, be it of hilarity, thrilling, or dramatic. My hope is to have each player feel that they enjoyed their time and are ready for the next round.