A Walk In the Woods at COVA

October 22, 2023 12:30 pm
ET

About the Game

Session Length: 2.5 -
3 hours

The Deepwood Crypt was rumored to possess the ancient tools of a legendary mage. Unfortunately for our adventuring party, they only found a goblin tribe using the empty sepulcher as a latrine. Full of disappointment and light on both gold and rations, our adventures begin their procedural trek back to the nearby village of River Bend. However, the Forest From Before and its denizens have other plans for our party.

A Walk In the Woods is a Spooky Survival One Shot where players take the roles of an adventuring party returning from a routine dungeon delve only to find that the forest does not want them to leave.  Will they escape the weird wood or be lost forever?

**Game Details**
– No experience necessary!
– Level 6 Characters: Make your own before the event or play a pre-generated character…just no magic items because….
– Players will draw from a deck of cards are the start of the game to see what magic items they have been lucky enough to acquire through their adventure

COVA Brewing Company is offering 25% off all drinks for those participating in this event.

About the Game Master

Greetings, Adventures!

I am owllessur, aka Russell. I have been a Game Master for over 10 years and have experience running games with a variety of systems in a myriad of genres for all skill levels.

Game Systems: Call of Cthulhu, Cities without Number, D&D 5e, Errant, Flames of Freedom, GURPS, Mork Borg, Old School Essentials, Pathfinder 2e, Stars without Number, Worlds without Number & Zweihander.

Game Settings: Cyberpunk, dark fantasy, high fantasy, historical western, horror, low fantasy, sci-fi, space opera, space western, steampunk, and sword & sorcery.

GM Beliefs: 

  • The table facilitates a cooperative storytelling experience for my players. Player choice matters and has a real and lasting impact on the game world.
  • The rules are foundations more than fences and should be used to enhance the experience, not deter it.
  • Creativity should be rewarded not punished. The most direct route may not always be the best.
  • Role-playing is more than accents…it is embodying a character…getting under their skin and into their shoes.
  • Combat is not the only answer to challenges but it is a fun one. It should be dangerous, cinematic, and memorable.