Bryce Langley’s Upcoming Games
Reviews
Great for all levels
Whether you’re new or experienced he can blend the play together for each to make a cohesive and entertaining game. He wove in a fun side quest in the campaign for Halloween (greatly appreciated btw). Bryce worked with everyone’s play style and was always onboard when we decided to try new (possibly dumb) ideas. I’m also really glad he went along with the dog obsession my character had in game. Fantastic DM, and all-around great human being.
Dragon Heist
Bi-weekly games were great and we had a lot of scene variety within Waterdeep. We saw a few people come and go but the table was always welcoming and fun.
Great Experience for newbies!
My children are 10 and 12 and had the best time playing their first one-shot campaign led and created by Bryce. They were thrilled and could not stop talking about how much fun they had. The game was well prepared, set up and executed. This GM really knows his stuff and his level of preparation and attention to detail was evident – he has a terrific personality for working with tweens and teens.
Great Level 1 Adventure!
Had a great time at the yawning portal in a level 1 adventure. He kept the game exciting and moving and provided a lot of cool items for the party.
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(update to the review above after finishing a campaign with Bryce)
Played a one shot with Bryce and had a lot of fun so I decided to come back to play a campaign with him. Bryce is a great DM who is passionate and tells a great story. He always comes prepared each session with all his terrain and minis – many he’s painted or 3d printed himself. He is very creative and even though we were playing a published campaign – he added a lot of his own flavor and worldbuilding to make it more engaging and fun. Even with the occasional player having to drop and getting new player at the table – he is very patient, inclusive, and keeps the momentum going. I highly recommend playing a game or campaign with Bryce if you have a chance.
No Title
Bryce did a fantastic job running the game. He made sure everyone had fun and the players were fulfilled by how the characters and story progressed. He kept it exciting and surprising.